Jump to content
  • Advertisement
Sign in to follow this  
LtJax

[OpenAL] Multiple listeners for splitscreen.

This topic is 4456 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello there! I'm making a 3d splitscreen aircraft fighting game and I'm starting to integrate OpenAL for sound. Right now, I'm just playing all sounds position-less which is not very exciting. The problem is that I don't know how to handle the multiple players. Thinking about the problem, there's a few options I seem to have - like only playing sounds for the first player, mixing the sounds for all players, or using some algorithm to decide which 'instance' of the sound to play. All but the first option seem to require multiply listeners... but I'm not quite sure whether I can do that in OpenAL. Any ideas?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!