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texture[0]==NULL ???

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Hi all, I've created my own base code. However when I try to create a texture I got nothing other than a white box. Upon further checking I've found that texture[0] is NULL. I'm using NeHe's functions: AUX_RGBImageRec *LoadBMP(char *Filename) and int LoadGLTextures() But it's just not working, I've checked the obvious (file exists etc...). Anybody any ideas? Thanks, NB

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