texture[0]==NULL ???
Hi all,
I've created my own base code. However when I try to create a texture I got nothing other than a white box. Upon further checking I've found that texture[0] is NULL. I'm using NeHe's functions:
AUX_RGBImageRec *LoadBMP(char *Filename)
and
int LoadGLTextures()
But it's just not working, I've checked the obvious (file exists etc...). Anybody any ideas?
Thanks,
NB
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