Jump to content
  • Advertisement
Sign in to follow this  
Synthetic Actuality

SDL CDROM functions trouble.

This topic is 4373 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I recently began writing an RTS game. For this game, I am thinking of using SDL, and, in an effort to become more familiar with it, I tried to create a simple program to play/pause/stop/eject a CDROM from a menu. The problem is, only the playing works (I use SDL_CDPlayTracks to play the entire CD). Once I start it playing, I can still reach the other menu options, but none of them function. When I close the program, it does not stop playing, and I have to eject the CD to stop it. Any clue as to what's wrong?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!