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Programming RPG With DirectX

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I´m trying to develop my first game and I´m having a problem to use skinned mesh. I´m using the book from Jim Adams Programming Role-Playing games with Directx, but the examples there uses DirectX 8. I tryed to convert it to DirectX 9, but I couldn´t. Please, someone could give me any other reference, or an example using DirectX9.

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You should be using the second edition of Jim's book. The second edition was updated for DirectX 9.

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Thanks for the tips. The problem is that I`m in Brazil and it would take a long time to the book arrive here.

Don´t you know an on-line tutorial or something like that.

I search here at gamedev and just found one article about this, but it is using DirectX 8 too.

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