Jump to content
  • Advertisement
Sign in to follow this  
ehmdjii

BMFont kerning amount zero?

This topic is 4367 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi, first of all let me tell you that BMFont is an awesome tool! keep up the good work. however, i noticed that some kerning lines say amount=zero, and i wonder what is the point of that? kerning first=356 second=260 amount=0 here is the font information <source> info face="Arial Narrow" size=16 bold=1 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=4 padding=0,0,0,0 spacing=1,1 common lineHeight=16 base=13 scaleW=256 scaleH=256 pages=1 packed=0 </source>

Share this post


Link to post
Share on other sites
Advertisement
I've already removed those for the upcoming version.

They were the result of not checking the adjustment before dividing by the anti-aliasing level, e.g. 3/4 = 0. [wink]

Share this post


Link to post
Share on other sites
thanks a lot!

also, would it be possible to include the number of characters somewhere in the info-header?

that way i could more easily estimate the number of lines i will have to parse.
thanks! :)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!