Jump to content
  • Advertisement
Sign in to follow this  
Zaku

whens a good time to start actual game programing?

This topic is 4303 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

im reading a book on python, and i must say, im aobut half way done, because i already know java, and this is a sinch compared to java? after im done with this book, is there more to learn, or do i just get a game programming book? btw im reading python for the absolute beginner

Share this post


Link to post
Share on other sites
Advertisement
Write some simple games. Some text-based games, for example (Hangman, Guess The Number, etc).

Share this post


Link to post
Share on other sites
The poster above me is right. A game can be many things, including a 'guess the number' program. So it really depends on how you want to practise the language you are learning. Personally, I use to make games with a new language as fast as possible. Often they start as simple text-based games and as you learn about using graphics the games get more interesting.

So, to answer your question; any time is a good time to start game programming. From the moment you know how to use 'if' and 'else' you can program simple text-based games.

Share this post


Link to post
Share on other sites
Start with something text-based and then you will get the basics of the language down that way. Then look into a graphics API. Once you begin to code graphics you could make something like pong or breakout.

Share this post


Link to post
Share on other sites
hmm thats a good idea, doesent sound too hard, when when and how do i start actual games like pong.

Share this post


Link to post
Share on other sites
First, you pick a languange. Make sure you want to stick WITH that languange. Then you start testing your skills with that language with text-based RPG's and text-based games. Once you have mastered your skills in the text-based stuff, move on to a library.

E.G: I started with C++, made about 5 - 6 different RPG's / games, then I advanced to SDL...

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!