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How to fix this bleeding issue

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With my shadow maps I have 3 that are next to each other. Now when I move around and the objects leave or come into the lights frustum I get bleeding all over the place on the terrain. This only happens when the models fall on the shadowmap's borders. I think it has to do with the texture coordinates but not sure. I am using clamp_to_edge and when I try repeat this effect goes away but the issue then is the shadows repeat onto the terrain at other locations on the other shadowmaps. Anyone have a fix for this? Thanks BTW I am using GLSL... [Edited by - MARS_999 on October 7, 2006 10:20:08 PM]

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