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how do i enable antialiasing in tao opengl

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i am using the "spinning triangle" tutorial, and added the following lines: Gl.glEnable(Gl.GL_LINE_SMOOTH); Gl.glEnable(Gl.GL_BLEND); Gl.glBlendFunc(Gl.GL_SRC_ALPHA,Gl.GL_ONE_MINUS_SRC_ALPHA); Gl.glHint(Gl.GL_LINE_SMOOTH_HINT,Gl.GL_NICEST); does not seem to work, any body any tips? thanx.

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