Sign in to follow this  
glBender

Message Pump vs Functions

Recommended Posts

if i'm just making a game for boredom's sake, what are the downfalls of using GetCursorPos and GetAsyncKeyState instead of using a message pump? if its fullscreen i dont really need to handle WM_CLOSE etc right(unless its minimized and closed, but again this is just for me, so i'll deal with it :)?

Share this post


Link to post
Share on other sites
If you create any windows then you need a message pump. There's just no way around it. Even if it's full screen you'll want to handle WM_CLOSE, WM_DESTROY and maybe even WM_CREATE. Another message you might want to handle is WM_ACTIVATEAPP, so that you can reduce the cpu draw of your program when it lacks the foreground.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this