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glBender

Message Pump vs Functions

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if i'm just making a game for boredom's sake, what are the downfalls of using GetCursorPos and GetAsyncKeyState instead of using a message pump? if its fullscreen i dont really need to handle WM_CLOSE etc right(unless its minimized and closed, but again this is just for me, so i'll deal with it :)?

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If you create any windows then you need a message pump. There's just no way around it. Even if it's full screen you'll want to handle WM_CLOSE, WM_DESTROY and maybe even WM_CREATE. Another message you might want to handle is WM_ACTIVATEAPP, so that you can reduce the cpu draw of your program when it lacks the foreground.

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