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How to render a basic room in direct3d?

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ok well I can render meshes on the screen but I cant figure out how to make a room and put all my objects inside it. I got my room but I am not sure if it is to small of it there is something wrong with my camera function. could some one give me a basic example of loading a room from a mesh and putting the camera inside it?

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look at the directx sdk:
(SDK root)\Samples\C++\Direct3D\ConfigSystem

A room
A camera
And objects

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Ok I took A look at it but I have only one problem they redid there whole frame work so now I have to go out and buy a bunch more books to use it. So I think I will stick with the older sdk because I know that one alot better and there is not alot of extra crap frame work stuff I have to use

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