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zico

Unity SDL_GL_MULTISAMPLESAMPLES values? documentation?

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Hello community Today I wanted to dig a bit deeper into the world of Multisampling. I searched a bit around (in the forums as well) but I REALLY can't find ANYTHING about the usage of SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES. No doc, no HowTo. As said I also searched the forums but nothing really helpful. But I tried to figure it out. My knowledge so far: SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS,BOOL); BOOL = FSAA activated / deactivated SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES,SAMPLES) SAMPLES = word says it - 2, 4, 8, 16 ... If yes - how would I enable 8x Bilinear / 8xS FSAA (see nvidia settings or whatever)? Could someone make my world a bit clear again? :) thanks for reading. [Edited by - zico on October 8, 2006 8:45:48 PM]

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from the source, it seems that SDL is just passing the request on to the standard WGL_SAMPLE_BUFFERS_ARB, so you may wish to do some internet searches on that.

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