Real-time indirect lihting for terrain

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0 comments, last by Dark_Nebula 17 years, 6 months ago
how would i do real-time indirect lighting for terrain using shaders? it doesnt have to be very exact at all, just look alright and be fast
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Havn't tried it myself yet, but this seems promising: http://www.ati.com/developer/siggraph06/Oat-AmbientApetureLighting.pdf

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