Jump to content
  • Advertisement
Sign in to follow this  
A_T_R_E_Y_U

I got question

This topic is 4363 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
There isn't one. If you have access to max or maya, you can use one of those. If you have patience, Blender will do the trick perfectly. I wouldn't suggest silo or wings, although great modelers, they dont have much or good support for textures.

Really you want anything with good texture support. Max, Maya, Blender, XSI, whatever.

Share this post


Link to post
Share on other sites
What he said.

Did you even bother to search this forum for similiar questions? Somebody asked this exact same question like a week ago... and somebody did within the previous few fews... and somebody else did within the previous few weeks to that...

Share this post


Link to post
Share on other sites
I'm a Max guy, as are many of my friends. Some of my friends are Maya people, and a few are even XSI modellers. In conclusion, its up to you. Completely up to you.

In my opinion, anyone who tells you buy either one (max or maya) is biased. In accordance, I would go with Max. XSI (not biased) is too complicated, and I'm not a Maya fan (yes, biased).

Share this post


Link to post
Share on other sites
You know how much they cost, right? Why pay 2000+ dollars when blender is perfectly suited for what you are trying to do.

Share this post


Link to post
Share on other sites
A more important question is.. what sort of game are you looking to build levels for? There is a tool for every job.

Share this post


Link to post
Share on other sites
Quote:
Original post by Salsa
A more important question is.. what sort of game are you looking to build levels for? There is a tool for every job.


Ah quite true; I didn't consider the fact that there exist level editors for mods such as Half-Life, Doom, Medal of Honor, etc. There also exist level editors for languages like Blitz BASIC, and some people create their own in languages like C#.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!