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ohh no- Verlet Integration.

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I've been trying to figure out how to draw a mesh in the backgroud of one of my games. I don't know if you've played any "Geometry Wars" clones but its a background animation that resembles cloth simulation. Its basically an array of [200] * [200] lines. I heard that verlet integration is what I should use. How would I make (200 * 200) lines appear on the screen. Taking into consideration that each one has to be connected to each other. Is it like having a linked list but intead of each node pointing to the other node in the list, it will point to 2 other nodes in the list? Wow.. I'm lost please help me out. I have a grade 11 physics background in school :( ... not very much (and I can't remember any of it)

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