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GLUT and game logic

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I'm working on a game using GLUT, and i'm wondering where to do my game logic calculations. let's take Pacman for example. I want to deal with the fruits eating. some pseudo code :
Pacman pacman;
Fruits fruits;
if (fruits.ExistsAt(pacman.x, pacman.y)) // if pacman touches a fruit
{
     fruits.Eat(pacman.x, pacman.y); // make the fruit disappear
     pacman.score += 1; // grant some points
}

the question is in what function do i write this code? so far i've been writing it in my display function, but i feel this isnt the appropriate place

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In my experience using GLUT you have two choices:

glutDisplayFunc (...);
glutIdleFunc (...);

Usually I perform animations and logic in a subroutine as first operation inside the Display callback.

Kind regards

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