Quote:Original post by Last Attacker
The thing is I am workig with Vertex Textures and I want to use a sub area of a texture untill I have to replace it with another texture. Think of it as a Radar in a RTS game. When that white box (your view port) moves to the side and reaches the edge, a new background is copied to the radar and the white box moves accordingly. Get what I'm saying? I am using it for a heightmap. Its for my year project.
If it were possible to do, would there be any speed increases since no new textures have to be created so many times?
Or how about the vertex shader?
I hope I am making sence. Sorry I'm typing in a rush.
Vertex Textures?
Uhm.. do you want to scroll the texture?
Quote:If it were possible to do, would there be any speed increases since no new textures have to be created so many times?
Are you creating textures every frame??
Quote:I hope I am making sence.
You're not making any sence at all :P :D