Jump to content
  • Advertisement
Sign in to follow this  

Sending a .Net Bitmap to a native C++ server

This topic is 4418 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm trying to send an image from a PDA to a server. PDA part is coded in .Net, the image being a Bitmap class. I tried the following but I doubt on the C++ side, I can "understand" what this Bitmap class' data is... I just want the image to get to the server in a format I can understand.
// PDA side
MemoryStream ms = new MemoryStream();
image.Save(ms, ImageFormat.Bmp);
byte[] imageBuffer = ms.ToArray();
networkStream.Write(imageBuffer, 0, (int)imageBuffer.Length);

// Server side
while (total < length && (bytesReceived = recv(socketClient, &buffer[total], length - total, 0)) != 0)
    total += bytesReceived;
    HBITMAP tmp = (HBITMAP)buffer;       // doesn't seem to work
Any ideas? Thanks

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!