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ComradeBG

MD2 Models in BSP Level

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Hi all, I have another noob question. I'm trying to draw and animate md2 models in BSP level, using the OpenGL tutorials from http:\\www.gametutorials.com. I have two texture arrays - one for the 3d level and one for the models, and everything seems to be OK, but when I test the program, the models are assigned with the texture array for the BSP level. I've been trying to fix this for 3 days and I'm getting bored -,- Any suggestions? Thanks in advance.

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What do you mean texture array? you have to set the current texture with glBindTexture before rendering whatever you wish to use the texture with, perhaps you're not doing so before rendering the MD2?

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