Jump to content
  • Advertisement
Sign in to follow this  
guvidu

OpenGL OpenGL real FPS

This topic is 4326 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am curios how can i make OpenGL show the real FPS - cause like i do it the maximum frames per seconds that i get its the refresh rate of my monitor. I do it like this: static float fps = 0.0f; static float lastTime = 0.0f; static char strFrameRate[50] = {0}; float currentTime = GetTickCount() * 0.001f; ++fps; if(currentTime - lastTime >1.0f) { lastTime=currentTime; sprintf(strFrameRate,"Current frames per second: %d", int(fps)); fps=0; } return strFrameRate; Thanks

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!