• Advertisement
Sign in to follow this  

Cool Debug Hacks

This topic is 4144 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was thinking a thread about debugging hacks would not just be helpful, but interesting. I'll start it off with an easy one. Sending UV coords through the pixel shader instead of the fetched texture. Helps visualize your UV if ur having problems knowing it they are lining up.

Share this post


Link to post
Share on other sites
Advertisement

I do this all the time. I've also sent positions, normals, and various intermediate results.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement