Quote:Original post by Eddy999999
Thanks, I'll look into it. Eventually, I want to be able to have poly to poly collision detection, but since this is my first time doing 3D collsion detection, I think I'll save that for another time :P.
Do not preocupy yourself much with poly to poly collision detection, you will find that 1) it is too computationally expensive to use and 2) it isnt that useful anyway, the really good ones are the combinations of the following shapes: Ray, plane, Sphere, box (both axis aligned and object aligned), convex polyhedron.
Edit: As a side note, ray-triangle/poly is particularly useful for finding out if/where a bullet hit after what is called the "broad" phase of collision detection.
Best of luck!