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niexuchina

How to let my game look like those games such as "Ghost Recon 3"?

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Possibly not, but you're going to have to ask a much more detailed question if you want a useful answer beyond 'use shaders'.

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What makes "Ghost Recon 3" and other recent games look dramatically different from those games several years before?
Can per-pixel lighting and bump map make this?
Are these enough?

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Increased number of polygons, more artists, larger budgets, better video cards, shaders, maturing engines, maturing API's, and snakes.

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Snakes? What about Badgers?

As for the question: hooray for programmable pipeline? No time like the present to learn shaders :)

Besides, you can also use the GPU to do all sorts of cool things.


~Shiny, GPGPU fanboy.

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Unfortunately, no.

What makes Ghost Recon look "cool" is a combination of the rendering engine and the art, neither of which are particularly trivial to implement. The art, however, is the key. Since shaders, after all, just shade the source material (the art), no amount of fancy shader programming will save you from bad art.

In general, good art and a mediocre rendering engine will look "better" for most classes of effects (such as realism) than bad art and a top-of-the-line-super-duper-high-performance-and-feature-packed rendering engine.

And good art is time consuming and expensive to produce, so if you want it, you'll have to pay for it in one way or another (time, manpower, money, or all three).

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Quote:
Original post by niexuchina
Can we make our game look dramatically cool, just like Ghost Recon 3 or other recent games, without notable increase of workdays?


Probably not, but it depends on how your game looks now.

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