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GL Texture transformations

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I've done this successfully before, but for some reason I can't get my head straight about this today. I have a quad mapped to texcoords (0,0) in the bottom left and (1,1) in the top right. If I want to rotate its texture around the center of the quad, what combination of translations and rotations would I need to go about doing that?

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This topic is 4073 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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