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Shader Effects Help

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Anyone know where I can find some tutorials that explains the algrothyms they use in detail for shader effects? I know the syntax of HLSL and some basic things like screen effects, etc... I just don't know the math behind some effects. Things I'm paticulary interested in a ripple shaders for like water etc... Fire effects, any particle effects. I need a lot of practice since DX10 is going shaders only.

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Hi!
You should get a book. The information is orgnised and often better explained than most article on the internet. I highly recommended this book: "Introduction to 3D game programming with DirectX 9.0c: A Shader approach" by Frank D. Luna. I'm working through it. Even tho my programming and math skill isn't strong but i found the book very easy to understand. Take a look at the table content here:
http://www.moon-labs.com/ml_book2.htm

Hope it help :)

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Original post by Tutukun
Hi!
You should get a book. The information is orgnised and often better explained than most article on the internet. I highly recommended this book: "Introduction to 3D game programming with DirectX 9.0c: A Shader approach" by Frank D. Luna. I'm working through it. Even tho my programming and math skill isn't strong but i found the book very easy to understand. Take a look at the table content here:
http://www.moon-labs.com/ml_book2.htm

Hope it help :)


Sadly that book is for C++, I don't know that language. I use C#.

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