Jump to content
  • Advertisement
Sign in to follow this  

Connection for Server Load and Database Choice

This topic is 4295 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi All, I am new to the forums, to game developing as well but I have been programming for a small number of years. I am thinking about writing my own web based game which will work along the lines of Tribal Wars (www.tribalwars.net) and Utopia (http://games.swirve.com/utopia/). I am interested to know what sort of connections are required for hosting these sorts of online web based games? say with about 20k active users logging on various times of the day downloading a chunk of text and half a dozen pictures for their game. Another question for this thread is what sort of database system should be used? In the case of Utopia, they update their stats whenever an action is taken and everyone's stats is also updated once per hour. Whereas in Tribal Wars, they are updated, seemingly realtime... I have ideas of how to make Utopia style databases but not Tribal War style where numbers for everyone's account is constantly changing. Also the database will have to be able to handle such large numbers of data and be updated relatively frequently. What is a good choice to start looking into? So to summarise - What connection? - What database? + - any other important aspects of a webbased game that requires my attention. Thanks in advance!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!