Jump to content
  • Advertisement
Sign in to follow this  
CoyCash

Blender texture problem

This topic is 4357 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Greetings, I just modeled half of a model in Blender and textured it ala UV mapping. I am now trying to duplicate that half and then mirror/flip in on its axis so the model is symmetrical. This works, except the texture stays on the same side: it doesn't flip to the outside. Is there an easy way to get around this? Thanks

Share this post


Link to post
Share on other sites
Advertisement
In edit mode, select that portion of the model and hit W-KEY > Flip Normals.

If, however, you are intending on stitching your two halves up to be one contiguous shell of a model, then at the end, select all and hit ctrl-n to "recalculate normals outside".

Either of those should get you where you want.

Here is the Old School Way to mirror model in Blender (before they added the mirror modifier).


Scott

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!