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loading texture from a Handle bitmap

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It's been a little while since I've gone GDI stuff, but I think GetObject will work:

// assuming hBitmap is your HBITMAP

BITMAP bitmap;


Then, you should just be able to access the bits from bitmap.bmBits. Be careful, though...if it's a DIB (device-independent bitmap) your bits should be in left-right, top-down format. But if it's a traditional bitmap, it'll probably be in left-right, bottom-top format.

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