Jump to content
  • Advertisement
Sign in to follow this  
Robin Hoksbergen

MMO(RPG)

This topic is 4351 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone, Im planning to make an MMORPG, Please don't post things like, "You can't" Because i'm good in C++, C# and JAVA. But I was wondering, Do I need to code the whole thing myself, Or are there any engine for server-client networking??? Best regards. Robin Hoksbergen

Share this post


Link to post
Share on other sites
Advertisement
in general, if you have to ask you probably can't.
networking isn't the main problem though,

The only real problem with MMOs is the first M, the rest isn't too hard.

Share this post


Link to post
Share on other sites
This might help. From Open Source MMORPG

Quote:
Original post by hplus0603
There are four cheap options I know of:

- PlaneShift.it -- Open source to the core, including the game art.
- Nevrax.org -- Open source engine and tools, but the game is pay-for (Ryzom).
- RealmCrafter -- It costs $50, but that's not very much. Comes with a bunch of starter art, and a very simple starter game.
- MMOKit + Torque -- $99 + $100. More of a toolkit than a complete game.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!