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the Brain

[.net] adding directx libraries to visual studio .net

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I've been working my way through the Beginning Game Programming book and have hit a stumbling block. In the book the author uses Visual C++ 6.0 and outlines how to set up the d3d9.lib for it. I am using Visual Studio .Net 2002 and I am having some trouble finding information on how to set up the library in it. I have added d3d9.lib to the Additional Dependencies under the Linker option in the project properties but it still does not work. Am I missing a step here? I have upgraded to the latest version of DirectX just this morning so that is not the issue. Any help is appreciated in advance.

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Can you use managed directx instead?
Otherwise you'll have to import all the dll library headers to make use of the methods.

It might be your best bet. I know it can be hard to try to figure out what the functions are that do the same thing from one version to the next, but you might be able to get up and running more easily. This is especially difficult because the directx tech keeps changing faster than the books are released.

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