How to make console games?
Hello guys. I want ask question.
How to make console games ?
I know, Sony (PS3) and Microsoft (x360) send dev kits to game developers but I think Visual Studio, 3D Studio Max, Maya (these programs uses with making game for PC) like programs no available for console Dev kit hardware system.
do console dev kits connect to PC ? How to make ?
Regards...
[google] for XNA.
Don't worry everyone will agree this is the best answer.
Yes, I'm being serious just [google] for XNA.
Don't worry everyone will agree this is the best answer.
Yes, I'm being serious just [google] for XNA.
Quote:Original post by mastek3d
I know, Sony (PS3) and Microsoft (x360) send dev kits to game developers but I think Visual Studio, 3D Studio Max, Maya (these programs uses with making game for PC) like programs no available for console Dev kit hardware system.
Modelling programs export models which can be used on any system, providing you have the correct exporters that is. I expect you can use Visual Studio for Xbox and 360 games, and I also expect there is Visual Studio integration for PS3, although you will probably have to get hold of a lot of official software for it too.
Development is done on a PC usually using Visual Studio or CodeWarrior. These then have plug-ins that allow for integration of deperate dubugging suits such as ones provided by SN-Systems and a system of libaries installed on the PC. Compiling any of these gives you an executable for the system you are targetting.
The development system is then connected to the PC usually via a ethernet network. How these work exactly can vary from system to system. For example, the PS2 and PSP both stream data from the host PC over the network whenever they try to load anything (although can also be configured to look for a disk to use). The XBox and presuably the 360 although I don't have the hardware for one yet, just the software, setup post build events in Visual Studio to copy the data from the PC to the XBox's hard drive then the XBox mounts the directory it copied to as the host drive.
The development system is then connected to the PC usually via a ethernet network. How these work exactly can vary from system to system. For example, the PS2 and PSP both stream data from the host PC over the network whenever they try to load anything (although can also be configured to look for a disk to use). The XBox and presuably the 360 although I don't have the hardware for one yet, just the software, setup post build events in Visual Studio to copy the data from the PC to the XBox's hard drive then the XBox mounts the directory it copied to as the host drive.
Original post by Naku
Development is done on a PC usually using Visual Studio or CodeWarrior. quote]
Who uses codewarrior these days?
Quote:Original post by Anonymous PosterQuote:Original post by Naku
Development is done on a PC usually using Visual Studio or CodeWarrior.
Who uses codewarrior these days?
Consider this:
- Microsoft makes compilers for Microsoft platforms.
- Sony bought SN Systems.
Which leaves...?
So the answer is, an increasing number of people!
Quote:Original post by Anonymous PosterNintendo.
Who uses codewarrior these days?
I'm stuck with Code-shitting-Warrior doing DS development.
For DS development, you use a devkit which plugs into a USB port:
Quote:Original post by Evil SteveQuote:Original post by Anonymous PosterNintendo.
Who uses codewarrior these days?
I'm stuck with Code-shitting-Warrior doing DS development.
For DS development, you use a devkit which plugs into a USB port:
Meh, atleast you got the hardware. All we got here at the moment is the Ensata emulator.
Took ages to get cygwin setup right with the right version of 'make' to get anything to compile for the DS.
Yeah, we had a similar problem where you need the exact same version of make, and not the newest version currently available.
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