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kW Xport: 3dsmax v8 .X exporter version 1.1 released!

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Hiii!!!
Itried to export a skinned mesh that has several animations, like 900 frames, but the mesh uses Character Studio bones. anybody knows if this exporter supports CS?

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Hi,

i want to use this great exporter for some Models within my Game Project. The Issue i have is, that it is not possible to just export Animations. I have all my Animations in separate Max Files and just want to export each of em into a X-File. Additionally i have a Skinned Model which is in a separate File. This is not a big problem, but makes the X-Files with just the animations unnecessarily big. Maybe you could implement a simple Check Box "Export Geometry" and if this is unticked i just get the Animation Sets in the X-File. This would be realy great.

Thanks

CommanderXXL

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Hi all,
I've installed kwxport for max9, yet when l start program "kwxport.dle>failed to initialize, error code:126 - The specified module could not be found".
The dle file is in the max plugin directory yet not showing in plugin manager.
Any help appreciated.

Thanks,
Pi4d :)

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Hi, I went to the link and there is no place to down load the exporter what's with that any one

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Guest Anonymous Poster
Quote:
Original post by ankhd
Hi, I went to the link and there is no place to down load the exporter what's with that any one


http://www.mindcontrol.org/~hplus/graphics/kwxport-setup.exe

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