Sign in to follow this  
dog4

Atmospheric Scattering progress

Recommended Posts

dog4    122
Hiya, I have been working on a planet generator, and just implemented atmospheric scattering. It is fairly naive, and has some hiccups. I've been trying to convert it to use lookup tables for the exp() and various other things, but that's trickier than I thought. According to profiling, the biggest sinner is the ray/sphere intersection code anyway, I just want to clean up the code to eventually make it into shaders. Anyway, here's some pics: If anybody has any comments, or suggested improvements, I'm all ear :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this