Bleeding issue with shadowmap and objects leaving the view

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11 comments, last by Sergi 17 years, 5 months ago
I've never tried it myself, just throwing suggestions out there..

Is it a precision issue with the math that doesn't work out, or just not sure how to figure the math out?

Just wondering how that worked out for you, cause I'll be tackling the same problem soon too :)

BennyW
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More the latter. I am thinking one should be able to use more than one shadowmap since PSSM uses more than one shadowmap, as well as other methods that are around the net.
MARS_999: I am using PSSM for directional lights. The viewport hack is not necessary because you can setup user clip planes for each split pass.

AndyTX: I agree. The 'trick' only works with medium-high resolution shadow maps.

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