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RPG_Programmer

Generic RPG Damage Algorithms....

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RPG_Programmer    133
I have written a small *.DLL that exports 5 functions. CalculateDamage - calculates physical damage CalculateBowDamage - calculates damage with a bow CalculateCrossbowDamage - calculates damage with a crossbow CalculateGunDamage - calculates damage with a gun CalculateMagicDamage - calculates damage with magic http://www.4shared.com/file/5537178/b332b798/dmgalg_api.html

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Captain P    1092
Uhhm, ok... so?

How valuable do you think this is to others when there's no documentation on how to use these functions, nor any information about the implementation (expected performance, etc.)? And how do you know this system fits in with someone elses gamecode (perhaps a game never uses agility statistics for units, but it does use armor values)?

No problems with the intention, but I just think it's of little use to others. :)

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