Generic RPG Damage Algorithms....
I have written a small *.DLL that exports 5 functions.
CalculateDamage - calculates physical damage
CalculateBowDamage - calculates damage with a bow
CalculateCrossbowDamage - calculates damage with a crossbow
CalculateGunDamage - calculates damage with a gun
CalculateMagicDamage - calculates damage with magic
http://www.4shared.com/file/5537178/b332b798/dmgalg_api.html
Uhhm, ok... so?
How valuable do you think this is to others when there's no documentation on how to use these functions, nor any information about the implementation (expected performance, etc.)? And how do you know this system fits in with someone elses gamecode (perhaps a game never uses agility statistics for units, but it does use armor values)?
No problems with the intention, but I just think it's of little use to others. :)
How valuable do you think this is to others when there's no documentation on how to use these functions, nor any information about the implementation (expected performance, etc.)? And how do you know this system fits in with someone elses gamecode (perhaps a game never uses agility statistics for units, but it does use armor values)?
No problems with the intention, but I just think it's of little use to others. :)
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement