Generic RPG Damage Algorithms....

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2 comments, last by mpipe 17 years, 5 months ago
I have written a small *.DLL that exports 5 functions. CalculateDamage - calculates physical damage CalculateBowDamage - calculates damage with a bow CalculateCrossbowDamage - calculates damage with a crossbow CalculateGunDamage - calculates damage with a gun CalculateMagicDamage - calculates damage with magic http://www.4shared.com/file/5537178/b332b798/dmgalg_api.html
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Uhhm, ok... so?

How valuable do you think this is to others when there's no documentation on how to use these functions, nor any information about the implementation (expected performance, etc.)? And how do you know this system fits in with someone elses gamecode (perhaps a game never uses agility statistics for units, but it does use armor values)?

No problems with the intention, but I just think it's of little use to others. :)
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Moving to Your Announcements.
Why would you make a DLL?

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