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HOW CAN I MAKE PHYSICS LIKE GTA?

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That's not exactly the thing I was looking for. I already know these formulas. I wanted to create a kind of physics engine, which can calculate the movement of the cars easily by adding a force vector to the cars "force situation"...

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I NEED help with my game.(Race of the Mummy in Workshop section)

I want my cars to react realistic on collisions. At the moment I can detect when one of the vertices of a car lies in the other car . But I don't know how to react on this collision . All I do is calculating the cars positions back in time to a moment where they don't overlap.

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