Light question
Hi All,
I got question, how to calculate the
Final Object colour = object color * Light_Ambient (If only got ambient light)
It is,
object color * Light_Ambient or
object color + Light_Ambient / 2
to get the Final Object colour ?
(256, G, B) * (128, G, B) = 32768(>256)
(256, G, B) + (128, G, B) /2 = 192 ???
For most lighting models, you multiply the material properties by the respective light properties, and add the products together in some fashion.
[Edited by - Mastaba on November 7, 2006 10:09:09 PM]
[Edited by - Mastaba on November 7, 2006 10:09:09 PM]
You should note that colors are usualy changed to be in a 0 to 1 range when doing the math.
Quote:Original post by eliuk
Yeah u usually clamp it to be between 0 and 1;
Not so much these days - HDR lighting requires that you don't clamp the result.
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