Sign in to follow this  

Floating point issue

This topic is 4059 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

. I have created a volume texture from a set of slices of USHORT values. . The data in these slices had values from 0 to 65535. . I wrote a shader program which can get a particular pixel from the volume texture. . When the value of the pixel exceeds 2048 it does not give the right value. . I came across a site:- http://www.3dcenter.org/artikel/nv40_technik/index3_e.php where they said about a precision problem when the value goes above 2048. . I am using 7800 GTX card. Will my card also have the same problem? . What should I do to regain from this trouble. [Edited by - manur on November 8, 2006 3:21:55 AM]

Share this post


Link to post
Share on other sites

This topic is 4059 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this