elasticity simulation in polygon
Hi fellows
I want to add elasticity in my polygons. What I have to search? What mathematics laws, concepts or anything I need to search?
Any help is welcomed
Thanks for the support.
In the simplest case of a triangle:
1) Find the Barycenter
2) Attach a fictitious spring from each of the three vertices to the Barycenter
3) Use Hooke's law to calculate the strain achieved by the stress applied
1) Find the Barycenter
2) Attach a fictitious spring from each of the three vertices to the Barycenter
3) Use Hooke's law to calculate the strain achieved by the stress applied
tks... but I'll need to do this in a 3DS model. In this case, what can I do?? Do you have any resource for me?
The beast which you are seeking is named "Soft body dynamics". Wikipedia has a less-than-good article on it, and there are tons of hits on Google.
Thanks a lot for your help. I'll search this beast right now.
just one more question. To do all the things that I want, I'll do this:
- First of all, create the collision detection algorothm just to detect if a polygon touches the other;
- Second, create the hooke's law algorithm to provide the elasticity of my 3d model;
Am I forgot something?
just one more question. To do all the things that I want, I'll do this:
- First of all, create the collision detection algorothm just to detect if a polygon touches the other;
- Second, create the hooke's law algorithm to provide the elasticity of my 3d model;
Am I forgot something?
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