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fpsgamer

Generating Ambient Occlusion Information for Terrain ...

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Redently in the Gamedev "image of the day" section one author showcased an amazing terrain simulation. He had one notable feature which I dont have and that is what he described as "ambient occlusion information". (link) Does anyone know of any methods of calculating this information and/or implementation details. thanks.

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Original post by fpsgamer
Redently in the Gamedev "image of the day" section one author showcased an amazing terrain simulation. He had one notable feature which I dont have and that is what he described as "ambient occlusion information". (link)

Does anyone know of any methods of calculating this information and/or implementation details.

thanks.

Spherical Harmonic Lighting should give some really good results. You can rotate the light source and incorporate the complete lighting environment (Sky, etc.). Try this paper for details and implementation: Spherical Harmonic Lighting: The Gritty Details

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