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I know that D3DXSimplifyMesh simplifies a mesh by attempting to reach a certain amount of faces or vertices. My question is: does this work with meshes which have UV texture co-ordinates? If so, then how does this function deal with them when removing or reordering vertices? It would seem to me that if this function is used on a model with a texture mapped to UV co-ordinates, it would really mess up the texturing on the model. I've looked at the documentation in the SDK, but there is no information regarding this matter and this function. Thanks in advance for any information.

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