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phb5000

[MDX] Fonts and Text

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I'm currently working on a game engine that may require a lot of "text" to be rendered. What is the optimal way of doing this? Should I use the DirectX Font object for each string of text? Or should I utilize GDI? Or should I make my own FontEngine? Is there a performance difference when using a single DirectX Font object to draw several strings of text, compared to declaring a DirectX Font object for each string of text?

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