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griffin2000

OpenGL Shaders without CG ?

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So I was thinking of trying out the new Shader-model 4.0 features described here and here. But it looks like the new CG compiler is not out yet. Does OpenGL support handcoded assembly without a CG compiler ? What does the API look like ? Would I have to manually code in actually microcode ? (pretty tricky as the format is not published :-)) Or is there an assembler that can generate microcode from human readable ASM ?

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Why would you use CG when you could use GLSL directly? The new shader model features are available both via extensions to GLSL and extensions to the ARB program languages.

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