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D3DDEVTYPE_HAL and D3DCREATE_SOFTWARE_VERTEXPROCESSING faster??

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I found a weird problem. I made an application that loads a large amount of vertices, and tested in two machines. Both have NVidia cards: FX 5200 and TI 4200. When I setup the device in DirectX, I use these parameters: D3DDEVTYPE_HAL and D3DCREATE_HARDWARE_VERTEXPROCESSING Which are supposed to give the best performance with that hardware. In the TI card, that's the fastest configuration, but in the FX card it results to be the slower one. Then I tried these in the FX: D3DDEVTYPE_HAL and D3DCREATE_SOFTWARE_VERTEXPROCESSING And those work as the fastest in that card. DirectX is 9.0c, and both machines have the same version and subversion. Also the NVidia drivers are version 91.31 on both. There is no logic reason for a software vertex processing to work faster than hardware. Any idea what could the problem be? :?

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The FX5200 is probably slower than the Ti4200. Probably so slow that even software vertices are faster than hardware. :\

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Haha, that confirms my suspicions that the FX5200 is the crappiest card ever.

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It's very old news that a 5200 FX is slower than a Ti 4200 when they are given the same task. But the 5200 FX can certainly accomplish some things that the Ti 4200 can't.

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