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GPU Gems 1 or 2

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I have the chance right now to pick up one of these two books for free so I was wondering which one of these do you think is more useful and/or has articles that describes more interesting techniques?

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Both are very good in my opinion, none is better than the other. You have to ask yourself what you want from the book, GPU Gems 1 focuses more on actual rendering techniques, and one of its strengths is that it have a whole section on natural effects. GPU Gems 2 includes more stuff on non-graphics related stuff and efficient implementation of some techniques ("Segment buffering" and "Optimizing resource management with multistreaming" for example). It still have lots of graphics related stuff though.

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