Public Group

Facing vector?

This topic is 4266 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

Recommended Posts

Can anyone explain to me what a facing vector is, possibly with a small example. Math jargon explainations never seem to help :). I am not sure if this will help explain it at all, but before any rotations the "front" of the object points in the +z direc, the right of the object points to the -x direc, and the object thinks +y is up. Thanks much, -sevans

Share on other sites
Then at start your forward vecotr would be +z. As your object was rotated, the forward vector would be transformed by the same rotations.

Share on other sites
So my facing vector is
x y z
{ 0, 0, 1 }

??

Share on other sites
Quote:
 Original post by SevansSo my facing vector is x y z{ 0, 0, 1 }??
'Facing vector' isn't a formal term per se, but I'm guessing in this context it's synonymous with 'forward vector'. So assuming +z is forward, your example above is correct.

1. 1
Rutin
18
2. 2
3. 3
JoeJ
12
4. 4
5. 5

• 16
• 18
• 10
• 13
• 17
• Forum Statistics

• Total Topics
631694
• Total Posts
3001746
×