Woopie. So many people with no fire huh :(
Well.
I am using point sprites as mentioned, and I was aware that the ATI cards do not have a very good support for them. I just didn't know it would be so bad :)
It's interesting that it did not run on 6600GT, I think that it should be very similar to my 6600.
A blank gray screen means that the point sprites simply don't get rendered. Perhaps I should stop using point sprites and just implement the particle system using quads. Uh.
flounder, can you please post a screenshot of what the fire looked like on your system? That'd help me a lot, because I get a feeling that you didn't see what I see on my system.
ViLiO, interesting, because I get a pretty high FPS on my system (see my system specs in my second post).
Qa303asmGuru, the application assumes you have hardware video acceleration :) Sorry no software version.
cNoob, it's a two-week multiplayer deathmatch game (with lots of eye candies) and we're starting it on monday. I'm also planning to keep a detailed diary for each and every hour, and I'm wondering if we can have it published somewhere on Gamedev.net - perhaps it'd be a good guide for other people. However, this is a subject for another topic and I'll post it in a days (perhaps on monday).
Thanks a lot for trying it out, everyone, I'll work on a more compatible version today and reply here the new version address. Cheers!
My first particle fire!
Quote:Original post by flounderQuote:
flounder, can you please post a screenshot of what the fire looked like on your system?
sure:
I get this too. Looks sort of like a shot of the surface of the sun or something...sort of
My system:
256mb NVIDIA GeForce 6800 GS PCI-E
AMD Athlon 64 3200+
DirectX 9.0c
1.5GB DDR RAM
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement