My first particle fire!
Hello everyone,
I have just finished my first particle fire, took me slightly less than 24 hours to complete, so check it out!
http://forum.armkb.com/attachment.php?attachmentid=12640&d=1163033864
I'd like to hear what can I do to make it look more realistic.
Also, if anyone has nice fire/smoke sprites that he'd want to share with me for my bigger 1-week project that I'm gonna start on monday, I'd greatly appreciate it and give him a written credit in the (albeit small) game that I'm also gonna show off here. Cheers!
Ah, I would also like to receive feedback about any errors on your system.
To note, on my system:
Pentium IV HT 3.2GHz
DirectX 9.0c
nVidia GeForce 6600, 256Mb
RAM: 1Gb
It runs well and smooth, with ~400FPS in the fullscreen (200 particles).
The application uses Direct3D9 and point sprites.
To note, on my system:
Pentium IV HT 3.2GHz
DirectX 9.0c
nVidia GeForce 6600, 256Mb
RAM: 1Gb
It runs well and smooth, with ~400FPS in the fullscreen (200 particles).
The application uses Direct3D9 and point sprites.
All I got was a blank, gray screen.
AMD Athlon 64 2.1GHz
DirectX 9.0c
ATI Sapphire x700 PRO, 256mb
3GB DDR400 RAM
AMD Athlon 64 2.1GHz
DirectX 9.0c
ATI Sapphire x700 PRO, 256mb
3GB DDR400 RAM
grey screen too, sorry. maybe you forgot to enable something in the release?
Windows XP SP2 w/ DX9.0c
Intel P4 HT 3GHz
1024 DDR2
ATI x800 SE, 128mb
Windows XP SP2 w/ DX9.0c
Intel P4 HT 3GHz
1024 DDR2
ATI x800 SE, 128mb
Works for me, I have an Nvidia GeForce Go 6800. All it looked like was one big white circle though, not really a fire. I haven't tried any fire particle effects, but for starters, don't use so many sprites and spawn them in a more confined space.
I haven't tried but it seems like a video card issue to me. Two people with NVidias got the demo to work and 3 people with ATIs got a gray screen.
Are you using OpenGL or Direct3D (8 or 9)?
Is there a NVidia specific call that doesn't work on ATIs?
Are you using OpenGL or Direct3D (8 or 9)?
Is there a NVidia specific call that doesn't work on ATIs?
I have Nvidia hardware and saw the same as flouder displayed when running it. It also ran like a one-legged dog though ...Fraps was reporting a massive 15fps on my 6600gt [wink]
If you are using point sprites then ATI hardware doesn't support sizes greater than 256 even on the more recent cards.
Regards,
ViLiO
If you are using point sprites then ATI hardware doesn't support sizes greater than 256 even on the more recent cards.
Regards,
ViLiO
Are you using a hardware device, could you release a software device version because it fails to create a device on my end :)
Also whats this one week program your developing, if its much like the RPG game in one week article, then it sounds interesting =]
PS. I've only got an onboard gfx card!
Also whats this one week program your developing, if its much like the RPG game in one week article, then it sounds interesting =]
PS. I've only got an onboard gfx card!
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