game engines - please help
Hi all.
i worked for a long time on DirectX and Opengl and i decided using
game engines to focus on gameplay and game logic ( instead of working with bsp, octrees....etc)
I went on 3 "engines": ogre, open scene graph & opensg.
i found ogre quite hard to use & i was quite more interested by these scene graph manager. the first one open scene graph looks fine but there was no documentation and the glut/windows managing isn't what i like;
So I finally went on OpenSG that looked "easy", functionnal, documented.
but the problem is that i even cannot compile tutorials.
it seems like we need an intel compiler to run it, but my visual c++ 6 doesn't work ! (not supported dont ask me why...); i'm getting too much errors...
so now i'm fed up with these ! :)
do you know any good engine ( based on opengl ) that works fine
with visual c++ 6 ?!
i only want to have to take the .lib and the include .h; linking it with my project and make it run !!! i dont think it is too much wanted ?! no
thx for help
[Edited by - Mescalito on November 22, 2006 3:56:18 AM]
maybe you cannot link the application because directx does not work with msvc 6.0 (at least the newer versions)
this means: those engines are too modern for you, and your developement environment is just too old.
why dont you use visual studio express instead? its free, even for commercial use.
or you have to use an outdated engine.
or use torque, you dont need to compile anything there...
but you can have a look at "crystal space" or "irrlicht". very good engines.
this means: those engines are too modern for you, and your developement environment is just too old.
why dont you use visual studio express instead? its free, even for commercial use.
or you have to use an outdated engine.
or use torque, you dont need to compile anything there...
but you can have a look at "crystal space" or "irrlicht". very good engines.
Well, CrystalSpace for one should compile with MSVC++ 6. But if the problem is related to DirectX and MSVC++ 6 as the previous poster suggested, I'd also recommend upgrading to the express edition.
This may seem trivial, but maybe you don't have the DirectX SDK installed?
Edit: noticed too late that above poster already mentioned CS. :) Will leave this for the link tho.
This may seem trivial, but maybe you don't have the DirectX SDK installed?
Edit: noticed too late that above poster already mentioned CS. :) Will leave this for the link tho.
Quote:maybe you cannot link the application because directx does not work with msvc 6.0 (at least the newer versions)
Are you sure about this? DirectX 9 seems to work fine with my MSVC 6.0.
thanks for replies.
I used directx9 with vc++6 and it works fine.
good point; i'm gonna try the visual studio express;
wishing this version is as functionnal than my beloved vc++6 ;)
I hope this will make OpenSG work, as it looks very good.
i'm gonna have a check to "crystal space" and "Q" too.
I'll let you know about all of this.
I used directx9 with vc++6 and it works fine.
good point; i'm gonna try the visual studio express;
wishing this version is as functionnal than my beloved vc++6 ;)
I hope this will make OpenSG work, as it looks very good.
i'm gonna have a check to "crystal space" and "Q" too.
I'll let you know about all of this.
hm...what the !%^¨¨$$!!
it seems like god hates me...
i installed successfully visual studio c++ express but everytime i try to create a new project or opening an existing one it says somthing like "an unknown error occured, the application shall quit"....
i also tried "Q"("Qube") engine, all sample projects given can compile with visual c++ 6 whitout any errors or warnings !!! great !, the only problem is there are only old 3dsmax exporters and the only supported mesh format is .q; so thats not cool.
my last chance is crystal space, i'm gonna try this last one :)
it seems like god hates me...
i installed successfully visual studio c++ express but everytime i try to create a new project or opening an existing one it says somthing like "an unknown error occured, the application shall quit"....
i also tried "Q"("Qube") engine, all sample projects given can compile with visual c++ 6 whitout any errors or warnings !!! great !, the only problem is there are only old 3dsmax exporters and the only supported mesh format is .q; so thats not cool.
my last chance is crystal space, i'm gonna try this last one :)
If you are interested in Crystal Space, take a look at CEL, Celstart, Blender and the blender2crystal export script.
With blender2crystal you can create your game in Blender, export it to a celstart zip file and run it with Celstart. All without any C++ coding. Entity behaviours can be scripted in xml or python.
I'm still a huge Crystal Space noob, so don't just believe everything I say.
With blender2crystal you can create your game in Blender, export it to a celstart zip file and run it with Celstart. All without any C++ coding. Entity behaviours can be scripted in xml or python.
I'm still a huge Crystal Space noob, so don't just believe everything I say.
Irrlicht is quite a good engine, although I am not sure if it is supported by VC++ 6.0, you should check it out, its also very easy to use!
Does anyone know where to find some good tutorials for irrlicht? And also some good pre-made 3d models? I'm no good at the art end of game creation, and I might have trouble getting an artist because he'd have to work for free, and also put up with my slow rate of working. Oh, the game is a space-themed game, with spaceship exteriors and interiors.
Quote:Original post by Mescalito
but the problem is that i even cannot compile tutorials.
it seems like we need an intel compiler to run it, but my visual c++ 6 doesn't work ! (not supported dont ask me why...); i'm getting too much errors...
It likely has to do with VS 6 not conforming to the C++ standard, here is a list from Microsoft of some of the issues. Having to write code to get around these problems just to support a compiler from the previous millennium is just too much work for most teams - especially when there are free compilers available that have good standards compliance.
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