C++ Development Software selection help for Game Dev.
Hello All;
I need your professional opinion. I have been designing educational games for many years but I have been handing them off to a outside contractor to get them developed. I would like to move into game development myself, now and am wondering what is a good choice for C++ development software? I have been looking at M.S. Studio 2005 - is this the most popular used by game developers or is there something better? I will need the ability to develop for the PC but them port to the Mac.
Also, can anyone tell me the major differences between Microsoft Studio 2006 Standard and Professional ... except $400. Would most game developers be OK with the standard version, or would they desire the Professional version ?
Thanks.
Tim
If you are going to be doing MSVS devolpment, the Express Edition has everything you need to get started with the coding.
If you are planning to sell your product, I belive you need atleast the standard edition. From there the only thing
you really gain by upgrading further, is more debug tools. This includes the profilers (which i WISH were available at the lower levels)
I dont do a lot of cross platform stuff, but I can say that VS is not the friendliest program as far as exporting projects go.
Im sure there is something more cross-platform friendly for transfering projects between platforms.
Maybe Code::Blocks will work better for you because of that.
If you are planning to sell your product, I belive you need atleast the standard edition. From there the only thing
you really gain by upgrading further, is more debug tools. This includes the profilers (which i WISH were available at the lower levels)
I dont do a lot of cross platform stuff, but I can say that VS is not the friendliest program as far as exporting projects go.
Im sure there is something more cross-platform friendly for transfering projects between platforms.
Maybe Code::Blocks will work better for you because of that.
Personally I wouldn't worry so much about the developer IDE, so much as the libraries/codebases used for your project considering you're already interested in cross-platform development.
I'm currently using Visual Studio 6.0, .NET Studio 2005 Professional and the .NET Studio 2005 Express IDE's, as well as Bloodshed's DevC++ and CodeBlocksIDE, and they've all worked just fine for me. *shrug*
It comes down to your budget and your own personal tastes.
Not to plug anything (on purpose) but coding in any Visual Studio IDE *without* Visual Assist is just plain wrong.
http://www.wholetomato.com/
hth,
I'm currently using Visual Studio 6.0, .NET Studio 2005 Professional and the .NET Studio 2005 Express IDE's, as well as Bloodshed's DevC++ and CodeBlocksIDE, and they've all worked just fine for me. *shrug*
It comes down to your budget and your own personal tastes.
Not to plug anything (on purpose) but coding in any Visual Studio IDE *without* Visual Assist is just plain wrong.
http://www.wholetomato.com/
hth,
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